Summary
Overview
Work History
Education
Skills
Languages
Affiliations
Timeline
Generic

Saad Ahmed

Rawalpindi

Summary

Bringing over 8 years of expertise at Epic Games, I excel in creating botanically accurate vegetation assets with Quixel Megascans and Unreal Engine or any other DCC software. Adept at collaborating with cross-functional teams, I drive immersive environment creation, enhancing visual storytelling and ensuring artistic precision in high-profile projects.

Overview

8
8
years of professional experience
4
4
years of post-secondary education

Work History

Vegetation Artist

Epic Games
Islamabad
02.2018 - 03.2026
  • Experience of 8+years in Vegetation Asset creation.
  • Create scanned/optimized, botanically correct Vegetation assets for immersive gaming experiences and CGi projects with Quixel Megascans.
  • Worked on many internal Projects inside Epic Games such as Valley of the Ancient (Unreal Engine 5 Intro), Megaworlds (Internal) and Megaplants.
  • Collaborated with developers to ensure artistic vision aligns with visually correct assets.
  • Provided guidance and technical assistance to other artists when needed.

Education

Bachelor of Science - Information Technology

Preston University
Islamabad , Pakistan
03.2014 - 08.2018

Skills

  • VEG Asset creation 🌿
  • Quixel Megascans based on scanned textures 🌿🥀
  • Environment Creation ⛰️
  • Unreal Engine, Blender, 3ds max and Houdini
  • Collaboration skills 🎨

Languages

English
First Language
English
Intermediate (B1)
B1

Affiliations

  • CGi
  • Gaming and listening Music
  • Exploring new stuff regarding CGi

Timeline

Vegetation Artist

Epic Games
02.2018 - 03.2026

Bachelor of Science - Information Technology

Preston University
03.2014 - 08.2018
Saad Ahmed