Poolshakrz – Multiplayer Pool Game (Asbatechs)
Senior Unity Developer
Developed a feature-rich, real-time 1v1 online multiplayer pool game using Photon Quantum 2, ensuring seamless synchronization and competitive gameplay. Key features include:
- Realistic Ball Physics: Engineered smooth and authentic cue ball dynamics to deliver immersive gameplay that mimics real-world physics.
- Online Multiplayer: Built robust matchmaking and networking systems for real-time 1v1 matches with minimal latency using deterministic logic.
- Touch-Based Aiming: Implemented intuitive and responsive touch controls allowing players precise aiming and shot control.
- Custom Unlockables: Designed and integrated a progression system with unlockable cues and tables to enhance user engagement and retention.
- Club & Rewards System: Enabled players to join clubs, compete, and win jackpots—fostering community-driven competition.
- Practice Mode: Developed a single-player mode for skill improvement with the same core physics and controls as multiplayer.
El Patron – Idle Cartel (BigWolf Games / Tilting Point)
Google Play Store
Senior Unity Developer
Contributed to the live development and feature expansion of a popular idle tycoon game set in the Narcos universe. Worked closely with cross-functional teams to ensure smooth integration and feature scalability. Key responsibilities and accomplishments include:
- Feature Development: Integrated TV Boost mechanics to accelerate production workflows, enhancing player progression.
- Daily Rewards System: Designed and implemented a daily rewards flow to improve player retention and engagement.
- User Interface: Developed multiple dynamic popup UIs tailored to various game systems and monetization funnels.
- Cloud State Sync: Enabled robust state synchronization using Azure PlayFab, supporting smooth transitions across multiple devices.
- Smart Login Flow: Developed a login system prioritizing Game Center when available, with a fallback to device-based authentication.
- Ad Integration: Integrated rewarded ad functionality using AppLovin MAX with proper user flow and approval states.
- Firebase Integration: Used Firebase for crash reporting (Crashlytics), analytics, remote configuration, and push notifications.
- Analytics Tracking: Implemented event-driven tracking using Amplitude for deep behavioral insights.
High Tide: Weed Farm (BigWolf Games)
Google Play Store
Senior Unity Developer
Led the integration of core gameplay features and backend services in a cannabis-themed idle simulation game. Focused on enhancing user retention, monetization, and cross-device continuity. Key contributions include:
- Progression Boost Mechanics: Implemented TV Boost functionality to accelerate character actions and game flow, encouraging user interaction.
- Daily Rewards Integration: Developed a rewarding system that increased daily engagement and user retention.
- UI Systems: Built and managed multiple popup interfaces supporting gameplay feedback, monetization prompts, and user progression.
- Cloud Save & Sync: Integrated Azure PlayFab for cross-device state synchronization, ensuring seamless player experience across platforms.
- Intelligent Authentication: Designed login logic to prioritize Game Center (when available) or default to device-based login for broader compatibility.
- Rewarded Ads Feature: Integrated ad-watching functionality using AppLovin MAX, aligned with monetization strategy and user incentives.
- Firebase Services: Configured Crashlytics, Analytics, Remote Config, and Push Notifications to optimize performance and engagement.
- Behavioral Analytics: Leveraged Amplitude to track user behavior and guide data-driven feature improvements.
Flip Trickster (Lion Studios – Outsourced via BigWolf Games)
Google Play Store
Senior Unity Developer
Contributed to the live development of the hit mobile game Flip Trickster as part of an outsourced team from BigWolf Games. Focused on performance, monetization, and user onboarding:
- Optimization: Refactored and optimized project codebase to significantly reduce build size without compromising quality.
- Monetization Integration: Integrated IronSource ads across key gameplay and UI events to maximize revenue opportunities.
- In-App Purchases: Implemented consumable and non-consumable IAPs for outfits and cosmetics.
- First-Time User Experience (FTUE): Designed and implemented an interactive onboarding experience to guide new players and boost retention.