Summary
Overview
Work History
Education
Skills
Accomplishments
Languages
Timeline
Generic

OSAMA ABRAR

Lahore

Summary

Seasoned Game Producer with a proven track record at BIG IMMERSIVE, specializing in game design & documentation and team collaboration. Excelled in leading cross-functional teams to deliver Web3 projects and multiplayer games, leveraging Unity for performance optimization. Renowned for driving user acquisition strategies and mentoring, ensuring project success and innovation.

Overview

9
9
years of professional experience

Work History

Game Producer

BIG IMMERSIVE
01.2023 - Current
  • Dynamic Game Producer with extensive experience in game production, marketing, and campaign management, complemented by a strong focus on Web3 projects, web development, and multiplayer game design. Proven track record of leading in-house production teams and maintaining effective communication with clients and outsourced partners to ensure project alignment and timely delivery. Expertise in game level design, user acquisition strategies.

Product Lead

The Game Storm Studios
01.2022 - 01.2023
  • Results-oriented Product Lead with a robust background in game production, marketing, and campaign management. Expertise in driving game development from concept to launch with a strong focus on game level design, user acquisition strategies, and monetization frameworks. Proven ability to analyze market trends and user feedback to inform design decisions and optimize gameplay experiences. Adept at leading cross-functional teams and coordinating marketing efforts to maximize audience engagement and revenue generation.

Principle Software Engineer

The Game Storm Studios
01.2017 - 01.2022
  • In my role, I designed and implemented game mechanics and features while collaborating with artists and designers to integrate visual and audio assets. I conducted debugging sessions to resolve gameplay issues, and used version control systems to manage code changes. Participating in daily stand-ups helped me share project updates, and project management tools kept track of tasks and milestones. I also created training materials and conducted onboarding for new team members, facilitated brainstorming sessions to generate innovative solutions, and mentored interns and junior developers in coding techniques and project management best practices.

Software Engineer

The Game Storm Studios
01.2016 - 01.2017
  • Developed user interface and customised controllers for games to enhance user experience and engagement.
  • Resolved bugs in ongoing projects, ensuring improved functionality and user satisfaction.
  • Completed my 3 month internship program and developed games from scratch

Education

BS - Software Engineering

University of Management and Technology
12.2016

Skills

  • Proficiency in Unity
  • Game Design & Documentation
  • Version Control Systems
  • Performance Optimization
  • Quality Assurance
  • Task and Resource Management
  • Risk Management
  • Client Management

Accomplishments

    Developed chart-topping titles such as Twin Baby Simulator, Monster truck, Pet Cat, Virtual Mom, Prison Escape

Languages

  • English
  • Urdu
  • Punjabi

Timeline

Game Producer

BIG IMMERSIVE
01.2023 - Current

Product Lead

The Game Storm Studios
01.2022 - 01.2023

Principle Software Engineer

The Game Storm Studios
01.2017 - 01.2022

Software Engineer

The Game Storm Studios
01.2016 - 01.2017

BS - Software Engineering

University of Management and Technology
OSAMA ABRAR