Work Preference
Summary
Overview
Work History
Skills
Portfolio Link
Portfolio Highlights
Core Skills
Certification
Accomplishments
Affiliations
Timeline
Generic
Open To Work

Muneeb Atif

Karachi

Work Preference

Job Search Status

Open to work
Desired start date: Immediately

Desired Job Title

Gumble StudioBlack Cat Motion LTDTechnical Game DirectorFreelance Gameplay ProgrammerGameplay Programmer

Work Type

Full TimePart TimeContract WorkGig WorkConsultingVolunteerSeasonal Work

Location Preference

RemoteHybrid
Location: Karachi, PK
Open to relocation: Yes

Salary Range

₨1200000/yr - ₨3000000/yr

Summary

Gameplay Programmer with 6+ years of experience developing gameplay systems in Unreal Engine and Unity. Specialized in AI systems, combat mechanics, locomotion, vehicle systems, and multiplayer features. Delivered 55+ freelance and studio projects with strong client satisfaction and consistent 4.9 ratings. Experienced in C++, C#, and Blueprint with focus on performance, modular architecture, and scalable gameplay systems. Gameplay Programmer with extensive experience in developing scalable gameplay systems. Proven track record in leading core mechanics and system architecture, mentoring developers, and delivering over 50 projects that achieve high client satisfaction ratings. Proficient in C++, C#, and Blueprint, focusing on performance and modular design. Have expertise in creating, managing and optimizing networking systems, multiplayer replication, handling vast player networks, syncing and replicating data on client and server sides.

Overview

7
7
years of professional experience
3
3
Certifications

Work History

Technical Game Director

AppoDev
08.2025 - Current
  • Led development of core gameplay mechanics and system architecture to improve game performance and player experience
  • Architected gameplay systems and technical frameworks to enhance project scalability and player engagement
  • Translated client requirements into scalable production-ready systems, ensuring alignment with project goals and timelines
  • Mentor developers while remaining hands-on with C++ and Blueprint development
  • Technical Game Director - AppoDev (United Kingdom)

Freelance Gameplay Programmer

01.2020 - Current
  • Delivered 40+ projects for international clients
  • Developed AI enemy behavior systems using NavMesh and behavior trees
  • Built vehicle physics and control systems
  • Implemented multiplayer-ready gameplay mechanics
  • Designed traversal systems including climbing, vaulting, and movement frameworks
  • Freelance Gameplay Programmer

Gumble Studio

Gumble employer
Remote work
01.2024 - 07.2026
  • Designed engaging gameplay systems for diverse gaming platforms.
  • Collaborated with artists and designers to create immersive game worlds.
  • Developed and optimized game mechanics for enhanced player experience.
  • Mentored junior developers in best practices and coding techniques.
  • Developed game logic and implemented gameplay features using C#, Unity3D, and Visual Studio.
  • Tested various builds on different hardware configurations to ensure compatibility across platforms.
  • Analyzed user feedback from alpha and beta testing to identify potential bugs or areas of improvement.
  • Integrated third-party APIs into the game engine for monetization via virtual currencies, in-app purchases.
  • Maintained version control systems like Git and SVN for tracking changes in source code over time.
  • Researched new technologies such as AI algorithms to improve gaming experience for users.

Black Cat Motion LTD

Dennis Cliford
Remote work
02.2026 - 04.2026
  • Collaborated with designers to implement engaging game mechanics and features.
  • Developed complex playable character utilizing design tactics and interactive feedback systems.
  • Engineered horse controller, focusing on locomotion, arc movement, rotation checks, and decision state trees.

Gameplay Programmer

Miami Avalon
02.2025 - 08.2025
  • Implemented gameplay mechanics including combat and character movement
  • Built gamepad input systems and player control frameworks
  • Developed UI logic and gameplay interactions
  • Optimized gameplay systems for performance and stability
  • Gameplay Programmer - Miami Avalon (United Kingdom)

Skills

  • Unreal Engine 5
  • Unity
  • C
  • C#
  • Blueprint
  • Object-Oriented Programming
  • AI Behavior Trees
  • Combat Systems
  • Character Controllers
  • Traversal
  • Vehicle Systems
  • Multiplayer Networking
  • Replication Systems
  • Git
  • SVN
  • Version Control
  • AI programming
  • Gameplay systems design
  • Multiplayer mechanics
  • Problem solving
  • Game optimization
  • Network troubleshooting
  • System architecture

Portfolio Link

LinkedIn [https://www.linkedin.com/in/muneeb-atif-developer-6042a62b6/]

portfolio web[https://muneebatif.onhercules.app/]

Portfolio Highlights

  • Modular Combat System
  • Advanced AI Enemy Behavior System
  • Vehicle Physics and Driving System
  • Character Traversal and Locomotion Framework

Core Skills

Unreal Engine 5, Unity, C++, C#, Blueprint, Object-Oriented Programming, AI Behavior Trees, Combat Systems, Character Controllers, Traversal, Vehicle Systems, Networking, Replication Systems, Git, SVN, Version Control

Certification

Udemy AI programming

Accomplishments

1st position is solving Mental peace through Vr , meta enviorment, emotional manipulation, animated visuals through Blender and Unreal engine

Affiliations

Create game plugins during free time and package assets for later use to save significant time.

Timeline

Black Cat Motion LTD

Dennis Cliford
02.2026 - 04.2026

Technical Game Director

AppoDev
08.2025 - Current

Gameplay Programmer

Miami Avalon
02.2025 - 08.2025

Gumble Studio

Gumble employer
01.2024 - 07.2026

Freelance Gameplay Programmer

01.2020 - Current
Muneeb Atif