Results-driven game developer with over 7 years of experience in game development. Progressing from a Unity game developer to a principal software engineer and now a technical lead at GameDistrict. Honed skills in various game categories, including hyper-casual, arcade, shooting, fighting, simulation, and racing. Proficient in implementing leaderboards, achievements, and ad mediation using platforms like AppLovin Max, IronSource, and Google Ads. Experienced with GameAnalytics, Firebase, AppsFlyer, and in-app purchases. Looking forward to expanding expertise in VR and AR technologies to enhance the gaming experience.
Artificial Intelligence