3D Game Artist with 5+ years of experience creating stylized and realistic props, modular environments, and cinematic-quality assets for real-time engines. Proficient in Blender, Substance Painter, Unreal Engine 5, and Marmoset Toolbag. Contributed to AAA titles including Call of Duty: Cold War, The Last of Us Part II, Far Cry 6, and Control via outsourcing partnerships. Known for delivering visually rich, optimized assets with precision, consistency, and strong storytelling intent.