Summary
Overview
Work History
Education
Skills
Certification
Software
Timeline
web
Muhammad  Shahzaib Siddiqui

Muhammad Shahzaib Siddiqui

3D Artist | Environment Design | Data Processing Specialist
Islamabad

Summary

Experienced 3D Artist & Data Processing Specialist with 7+ years in the creation of game-ready assets and real-time production pipelines. Contributed to the high-quality Megascans library at Epic Games / Quixel through large-scale scan data processing, photogrammetry, and asset pipeline optimization.

Managed and processed 3000+ assets, ensuring production-ready delivery with consistent quality. Skilled in 3D modeling, texturing, and environment design, 3D software and data management tools to streamline workflows from capture to final integration in real-time projects.

Overview

9
9
years of professional experience
1
1
Certification
2
2
Languages

Work History

Data Processing Specialist

Epic Games / Quixel
Islamabad, IS
06.2022 - 03.2026
  • Process and manage large-scale global scan datasets for the Megascans library, ensuring production-ready asset delivery
  • Convert raw scan data into high-quality 3D assets using photogrammetry tools such as RealityScan
  • Perform color calibration and asset refinement using Adobe Lightroom to maintain consistency and realism
  • Design and maintain an Asset Zoo in Unreal Engine 5 to validate processed assets and identify mesh, lighting, and material issues
  • Collaborate with development teams by supporting QA during the development phase of automating processing tools, identifying bugs and improving workflows
  • Train and onboard contractors and new team members, ensuring alignment with pipeline standards and best practices
  • Participate in cross-team environment and 3D modeling projects in Unreal Engine 5, contributing to asset creation and scene development
  • Track asset lifecycle from scanning to final production using internal tools and project management systems
  • Monitor and optimize performance of remote data processing machines
  • Execute high-priority tasks under tight deadlines, ensuring fast turnaround without compromising quality
  • Collaborate cross-functionally to maintain pipeline efficiency and asset quality across the Megascans ecosystem

Game Designer

ePaging Pvt Ltd
Karachi, Sindh
12.2021 - 05.2022
  • Collaborated with 3D artists and developers to drive the game development pipeline from concept to implementation
  • Defined and refined gameplay mechanics, systems, and project requirements, ensuring alignment with scope and timelines
  • Improved character and environment assets by enhancing textures, visual quality, and performance optimization
  • Created 3D models and textured game-ready props and usable character assets
  • Contributed to environment design and asset integration, ensuring consistency and quality across scenes
  • Designed and maintained game design documentation (GDD) to support team alignment and production clarity

3D Game Artist

Innovative Solutions
Karachi, Sindh
06.2020 - 07.2021
  • Created high-poly and low-poly 3D assets for the game MyWhoosh, following established production pipelines
  • Gathered and analyzed reference materials to ensure accuracy and visual consistency of assets
  • Performed UV unwrapping and developed high-quality textures for game-ready assets
  • Optimized models for real-time performance, ensuring efficiency without compromising visual fidelity
  • Imported and validated assets in Unreal Engine, ensuring proper integration and functionality within the game environment

Game Level Designer / Co Owner

Lambda GameWorks
Karachi, Sindh
08.2017 - 06.2020
  • Co-founded a freelance game development studio, delivering environment design and 3D asset production for game projects
  • Designed and developed game environments in Unreal Engine, including asset placement, lighting, post-processing, and scene optimization
  • Created 3D models from concept art, ensuring visual consistency and technical feasibility
  • Produced high-quality textures to enhance realism and overall asset quality
  • Optimized environments and assets for real-time performance across platforms

Education

Bachelor of Science - Computer Science

SZABIST (KARACHI CAMPUS)
Karachi
04.2001 -

Skills

3D Asset Creation

Environment Art

Game-Ready Assets

PBR Textures & Materials

Asset Optimization

Asset Management

Production Coordination

Certification

Project Management Fundamentals by Learnerbly (via Solara LMS)

Software

Blender

Zbrush

Substance Painter

Photoshop

Unreal Engine

Reality Scan

Lightroom

XNormal

Marmoset Toolbag

Cloud Compare

Microsoft Excel

Timeline

Project Management Fundamentals by Learnerbly (via Solara LMS)

03-2026

Data Processing Specialist

Epic Games / Quixel
06.2022 - 03.2026

Game Designer

ePaging Pvt Ltd
12.2021 - 05.2022

3D Game Artist

Innovative Solutions
06.2020 - 07.2021

Game Level Designer / Co Owner

Lambda GameWorks
08.2017 - 06.2020

Bachelor of Science - Computer Science

SZABIST (KARACHI CAMPUS)
04.2001 -
Muhammad Shahzaib Siddiqui3D Artist | Environment Design | Data Processing Specialist