Summary
Overview
Work History
Education
Skills
Timeline
Generic

Muhammad Anas

Lahore, VA

Summary

Adept 3D Artist with a proven track record at TecHouse Games, specializing in creating high-quality 3D assets and environments using Blender and Substance Painter. Excelled in integrating assets into Unity, enhancing scene aesthetics, and optimizing for real-time rendering. Renowned for exceptional problem-solving abilities and a deep understanding of the animation pipeline, ensuring top-notch quality controls.

Overview

4
4
years of professional experience

Work History

3D Artist

TecHouse Games
Lahore, Pakistan
12.2020 - Current
  • Created high-quality 3D asset. Designed and modeled realistic and stylized 3D environments using industry-standard tools such as Blender, Substance Painter, and Photoshop.
  • Technical implementation: Integrated 3D asset into game engine, such as Unity, using shader lighting and post-processing techniques to enhance scene aesthetics.
  • Optimized 3D models for real-time rendering within the Unity game engine.
  • Performed quality assurance checks on every model before it was sent out for review by the client or publisher.

Education

Bachelor of Science - Computer Science

Pak-Aims
Lahore
07-2020

Skills

  • Object stabilization
  • Storyboarding
  • Animation pipeline understanding
  • Quality controls
  • Problem-Solving

Timeline

3D Artist

TecHouse Games
12.2020 - Current

Bachelor of Science - Computer Science

Pak-Aims
Muhammad Anas