Detail-oriented, organized and meticulous employee and experienced Game Developer adept in all stages of advanced Game development. Knowledgeable in user interface, Game Design, testing, and debugging processes. Bringing forth expertise in design, installation, testing and maintenance of games. Equipped with a diverse and promising skill-set. Proficient in an assortment of areas, including Multiplayer, Ads Mediations.IAP integration, C#,Unity 3d , Able to effectively self-manage during independent projects.Works at fast pace to meet tight deadlines. Enthusiastic team player ready to contribute to company success.
As a puzzle game developer, I have been able to hone my skills in creating engaging and challenging gameplay experiences that captivate players' attention. With a strong understanding of game mechanics, level design, and user experience, I have developed a passion for creating innovative and entertaining puzzle games. Through my work, I have been able to showcase my ability to work collaboratively with teams, manage projects, and consistently deliver high-quality products. My experience in puzzle game development has equipped me with the skills necessary to create engaging games that keep players coming back for more.
As a professional, I specialize in developing hyper-casual games and prototyping. My expertise includes working with various genres such as Arcade, Idle, and Simulation during the prototyping phase. Additionally, I have extensive experience in creating independent modules, such as UI elements and leaderboard integration, that can be easily integrated into any game.
Moreover, I am well-versed in the use of ads with different mediations, In-App integration, and Firebase integration. With my skillset and experience, I can confidently develop games that not only engage players but also deliver a seamless and enjoyable experience. I have contributed to the development of several games, including Sugarcane Idle Factory
During my tenure at this company, I have contributed to the development of several games, including Scary Robber, Scary Teacher, Nick & Tani, and Pull the Pin. My responsibilities have involved working on various features and builds for these games, spanning multiple platforms such as Android, IOS, and Huawei. Specifically, I have implemented numerous modules in these games, including a single code base, boosters, level development, in-app purchases, and environment setups , InApp Purchases and etc.
Developed a Hyper Casual Game named “Mr Trouble” for Rookie Game Jam 2020' while working in a team of 3 members including developers, designers & artists. Gained understanding of gaming industry dynamics, teamwork, management, and insights into a professional working environment
Agile
Android Development from Aptech ,Lahore
Final Year Project(AR-Battle-Realm)
Sep, 2019 - Sep, 2020
As part of my Final Year Project, I developed a fighting game in augmented reality, which included both single and multiplayer modes. The use of Photon Pun2 for multiplayer and Vuforia for AR demonstrates my proficiency in leveraging advanced technologies for game development. These technologies provided seamless multiplayer networking and AR capabilities, resulting in a highly engaging and immersive gaming experience.
Android Development from Aptech ,Lahore