

Technical Animator with deep expertise in runtime animation systems, character locomotion, and game-ready animation implementation. Specialized in state machines, motion matching, runtime retargeting, and advanced IK/FK systems. Passionate about building scalable and dynamic animation pipelines that bridge the gap between programming and creative teams.
I also run a dedicated YouTube channel (https://www.youtube.com/@TechAnimStudios), where I share in-depth tutorials on animation programming and procedural systems.