I aspire to collaborate on projects with dynamic scopes, working towards set goals and pushing boundaries. My goal is to enhance my programming skills to become a versatile developer with a deep understanding of in-game mechanics, progression, and user experience, ultimately driving the attainment of objectives and exceeding expectations.
Starting as an Associate Software Engineer, I got into working on level designing using timeline as a major part of which I got to learn about effects, sounds and camera angles. The main genre of the game was option-based. Slowly got into working on the coding side, I worked on daily missions' system, Ragdoll management within timeline, closely worked on architecture of a 2D game and many minigames. I also got the chance to maintain major code bases, update plugins, game testing, help improve game retention and stats. Over the period of time, I worked with multiple teams which helped me improve my communication within and across different teams, time management, project management and helped me become a team player. The project details are as follows:
PRANKSTER 3D:
I worked on multiple levels in Story mode chapter 3 and onwards and also some levels in career mode. Added daily missions.
Genre: Option-Based, casual.
Platforms worked on: Android, Huawei, Amazon.
Game Link: https://play.google.com/store/apps/details?id=com.zatg.scaryteacher.prankme
LIFE FIX 3D:
I worked on multiple level designing, minigames, UI management including character customization which involved close collaboration with artists and game designers to achieve the desired quality. The game got published by Boomhits.
Genre: Option-Based, casual.
Platforms worked on: Android.
Game Link: https://play.google.com/store/apps/details?id=com.genigames.damsel.popular.girl&hl=en&gl=US
GOAT FUN SIMULATOR:
First solo project with implementation of ragdoll within timeline, later also added minigames.
Genre: Option-Based, casual.
Platforms worked on: Android, IOS.
Game Link: https://play.google.com/store/apps/details?id=com.genigames.goatlife&hl=en&gl=US&pli=1
ADVENTURE ESCAPE PUZZLE GAME:
A 2D Adventure game with multiple puzzles and storytelling. The main inspiration was taken from HAIKU games. I worked on designing and implementing its main architecture to handle the challenges of adding multiple different puzzles and cutscenes and smooth game loop. This was the first 2D game with many challenges and lots of learnings. Features I worked on included: UI, Dialogue system, Level designing, puzzles, puzzles sequencing and level completion, cutscenes/storytelling.
Genre: Adventure
Platforms worked on: Android.
Game Link: https://play.google.com/store/apps/details?id=com.genigames.puzzlemystery
SPOT IT: GIRLFRIEND'S REVENGE:
A 2D game in which the player needed to spot differences between given pictures. I mainly worked on level designing.
Genre: Casual
Platforms worked on: Android.
Game Link (The game is no longer on google play): https://www.ldplayer.net/downloads/spot-it-girlfriends-revenge-apk.html
FARM MASTER:
Harvesting game in which I collaborated and added new platforms for the user to unlock and maintain the existing code base to help improve game’s retention.
Genre: Casual
Platforms worked on: Android.
Game Link: https://play.google.com/store/apps/details?id=com.farm.harvest.tycoon
SCARY LITTLE PRANKSTER:
Starting off as an option-based game, I worked on level designing with much polished timeline cutscenes to add more fun for the players. The game got shifted into a simulation game and I got to work on the dynamic UI implementation of this game. Features included are: Trophy Road, Quests, Reward management and Abilities management.
Genre: Simulation
Platforms worked on: Android.
Game Link: https://play.google.com/store/apps/details?id=com.zatg.scary.little.prankster.games
HYPER NURSE: HOSPITAL GAMES
Another option-based game in which we also added many hospitals related minigames to bring engagement. The minigames required multiple steps for completion with simplest of mechanic (touch) to execute.
Genre: Option-Based, casual.
Platforms worked on: Android.
Game Link: https://play.google.com/store/apps/details?id=com.genigames.nursetodoctor.hospitalgame
SCHOOL ESCAPE ! - SKIP GAMES:
A simulation game in which we are required to escape the room from the teacher. I worked on level designing, abilities, squid game inspired minigames and modes and UI.
Genre: Simulation.
Platforms worked on: Android, IOS.
Game Link: https://play.google.com/store/apps/details?id=com.zatg.scary.school.escape.games
NICK'S SPRINT - ESCAPE MISS T
Another option-based game in which I worked on level designing, bug fixes and minigames
Genre: Option-Based, casual.
Platforms worked on: Android, IOS.
Game Link: https://play.google.com/store/apps/details?id=com.zatg.teacherrunner
HIT AND RUN: SURVIVAL GAMES
A hyper casual game in which I worked on complete UI, sounds and particle effects.
Genre: Casual.
Platforms worked on: Android.
Game Link: https://play.google.com/store/apps/details?id=com.genigames.hitandrun.escapegames
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