Results-driven 3D Generalist with over 5 years of experience in creating high-quality, optimized assets for games, real-time applications, and interactive experiences. Expertise in modeling, sculpting, texturing, and environment design using industry-standard tools such as Blender, ZBrush, Substance Painter, Unity, and Unreal Engine. Proven ability to deliver production-ready assets while collaborating effectively with cross-functional teams to enhance visual quality without compromising performance. Demonstrated success in fast-paced environments, showcasing strong adaptability and a commitment to team collaboration.
